In this tutorial, you'll learn how to create a next-gen, game model of an old weathered Boiler. This series covers the entire process from low poly to high poly Modeling, UV mapping, Baking Normal and Occlusion maps, and Diffuse Texturing. Finally you'll learn how to apply the Xoliul’s shader in Maya for realtime rendering.
Posts in this series
'Next-Gen Boiler': Part 1
Crafting a Detailed 'Next-Gen Boiler': Part 2
Crafting a Detailed 'Next-Gen Boiler': Part 3
Crafting a Detailed 'Next-Gen Boiler': Part 4, UVMapping
Crafting a Detailed 'Next-Gen Boiler': Part 5, Baking Maps
Crafting a Detailed 'Next-Gen Boiler': Part 6, Texture Creation
Crafting a Detailed 'Next-Gen Boiler': Part 7, Specular and the Xoliul Shader
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