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A Comprehensive Beginners Guide to UDK

In this five part series, Ivan Krushkov walks you through the Unreal Development Kit (UDK). You'll learn about the interface, BSP brushes, lighting, static meshes, physics, the Matinee editor, AI paths and particle effects in the first few sections, and then take a look at exporting static meshes and materials from Maya to UDK.

Posts in this series
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