When creating an animal or character for use in a modern game engine, an essential part of the process is sculpting a high-poly mesh to be used for generating normal maps, ambient occlusion maps, and anything else that may be needed to make the final result look realistic.
Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. This tutorial was first published in August of 2009.
In this tutorial you will learn the key theory behind how to set up your low poly mesh appropriately, and the best way to go around sculpting to get the desired level of detail. This tutorial covers the creation of a Rhino, but when you are finished, you should be ready to start sculpting any organic model you like.
Final Effect Preview
You can get the references images Daniel used from the following links: White Rhino; Male White Rhino; Rhino Red Nose; dsc_0134_kb3c.jpg; 007N65-16605284.jpg; Black-Rhino-702131.jpg.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.