Particle Disintegration In 3D Studio Max With Thinking Particles & Krakatoa
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Read Time:
1 min



In this advanced level tutorial you'll learn how to create a particle disintegration effect in 3d Studio Max using Thinking Particles and Krakatoa. While similar effects can be created using Particle Flow, Thinking Particles offers a robust node based system allowing you to truly fine tune your effects.
This tutorial covers setting up Standard and Dynamic groups in TP, and how to transfer particles between the two. We'll also look at how we can map an image based texture to the the particles themselves and render the disintegration effect using the power of Krakatoa.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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Sign upHey guys, This is Madhan_2005, a self-taught modelling and rigging artist, residing in Chennai, India. I am currently doing my B.E and I am also a game engine programmer. I am experienced in Maya,3Dsmax,Photoshop,zbrush etc.You can also see me doing some freelancing stuff.
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