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In the second part of this extremely detailed 2 day tutorial series, we’ll be finishing the modeling of the Bugatti Veyron 16.4 in Maya. These tutorials not only cover the basic workflows involved in creating a photo-realistic car from scratch, but also show you some of the more common mistakes that artists are prone to make when modeling extremely high-end photo-realistic cars. This tutorial series is invaluable for any artist interested in adding some outstanding car models to their portfolio.
Also available in this series:
- Modeling the Bugatti Veyron in Maya, Day 1
- Modeling the Bugatti Veyron in Maya, Day 2
Follow freelance CG artist, Madhan, as he walks us through the modeling workflows he uses to create stunning, photorealistic car models such as the Bugatti Veyron shown below. Covering Maya’s powerful modeling toolset, this truly is a must-have tutorial for any artists interested in either vehicle or product design.
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Hey guys, This is Madhan_2005, a self-taught modelling and rigging artist, residing in Chennai, India. I am currently doing my B.E and I am also a game engine programmer. I am experienced in Maya,3Dsmax,Photoshop,zbrush etc.You can also see me doing some freelancing stuff.
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