Model a Photorealistic Swiss Army Knife in Modo: Part 1
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Read Time:
1 min
This post is part of a series called Model a Photo-realistic Swiss Army Knife in Modo.



Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.
In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology's Modo 302.
On day 1 Matt will be covering the creation of the main body, and on days 2 and 3, he will add in the tools and the final details.
Additional Files/ Plugins:
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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Sign upMatt is currently working as a freelance 3D designer in the UK, trying his hand at VFX work in his free-time. He loves learning new things, finding inspiring graphics, and dreaming up impossible fx shots.
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