Creature Sculpting in ZBrush: Part 2
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Read Time:
1 min



In this part of the Creature Sculpting series, you'll create, detail and PolyPaint a Rhino head bust using ZBrush, Maya and Photoshop.
1. Grabbing Concept Art
2. Using ZSpheres to Create the Basemesh
3. Manipulating the Base Geometry
4. Creating the Lips & Testing Shapes
5. Blocking the Nose
6. Creating the Horns in Maya
7. Shaping the Horns & Head
8. Building the Eyes
9. Refining the Eye Area
10. Adding Detail to the Head
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Sign upShaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email.
Email |
Portfolio |
Facebook |
Deviantart Page.
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