Creating a Rabbit in Blender: Part 4



1. Merging the Legs and Feet
Step 1
Add
a new cube using Shift-A.



Step 2
Subdivide (W) it.



Step 3
Change
the number of cuts to 2 and smoothness to 1.



Step 4
Add
Mirror Modifier.



Step 5
Add
a Subdivision Surface modifier.



Step 6
In Object
Mode, press W > Shade Smooth.



Step 7
Switch
to Edit mode and position and scale the cube as shown in the following image.



Step 8
Select
the bottom vertices and delete (X).



Step 9
Select
the bottom edges and make it flat on the Z-axis (S then Z then 0).



Step 10
Go
to side view and adjust the vertices.



Step 11
Select
the back vertices and adjust is according to the reference.



Step 12
Add an edge loop (Ctrl-R) in the middle and adjust it as shown.



Step 13
Add
an edge loop from the front to the back.



Step 14
Grab
it along the edges (G then G again) and adjust it as shown in the following image.



Step 15
Select the bottom vertices.



Step 16
Create the face using the selected vertices.



Step 17
Use Inset (I).



Step 18
Use
knife tool (K) and cut those edges as shown in the following image.



Step 19
Select
the vertices shown and scale (S) via the X-axis (X).



Step 20
Switch
to Face Select mode and select the faces as shown in the following image.



Step 21
Switch
to the side view.



Step 22
Extrude the selected faces.



Step 23
Select
the middle edges and rotate.



Step 24
Select
the vertices shown and scale it via the X-axis.



Step 25
Select
the back side faces and scale (S) it down in the X-axis (X) and
then add the edges and scale (S) it down in the X-axis (X) again.



Step 26
Add
an edge loop.



Step 27
Tab
into object mode and your model should look like this.



2. Merging Head and Ear
Step 1
In object mode, box select (B) all the objects.



Step 2
Combine
them all into one object (ALT-J).



Step 3
Select
the connected vertices on the head. Hover mouse to vertices and press L.



Step 4
Select
the vertices on the ear and delete (X) it.



Step 5
Unhide the face vertices (ALT-H) and determine which
vertices would be directly underneath the ears.



Step 6
Select
said vertices and delete it.



Step 7
Select
both edges (ALT-LMB) as shown in the following image.



Step 8
Press space bar to bring up the search menu and type in
‘Bridge Edge Loops’.



Step 9
Select the edge that connects to the head and smooth vertices
a few times.



Step 10
The
model should look as follows.



3. Merging Head and Body
Step 1
Select the edges shown, in between head and torso, and delete
(X) them.



Step 2
Select
the edge on the torso and extrude it in the Z-axis.



Step 3
Scale it to 0 in the Z-axis.



Step 4
Select
both edges and press space bar to bring up the
search menu and type in Bridge Edge Loops.



Step 5
Select
the head edges and bring up the vertex context menu (W) and select Smooth
Vertices.



Step 6
Add
an edge loop.



Step 7
Select
edge loops shown and scale it in the Z-axis.



4. Merging Arm and Leg to Body
Step 1
Select
connected vertices for the arms and legs, hover the mouse and press L, and determine
which vertices are intersecting with the arm.



Step 2
Select
the indicated vertices and delete.



Step 3
Add
two edge loops as shown in the following image.



Step 4
Select
edges shown and delete (X) edges.



Step 5
Hide the head and body vertices.



Step 6
Select
and delete the following vertices.



Step 7
Select
the edges on the arms and body. Press space bar to bring up the search menu and
type in Bridge Edge Loops.



Step 8
Select
the vertices on body and bring up the vertex context menu (W) and select Smooth Vertices.



Step 9
Select
both edges near the leg side.Press space bar to bring up the search menu and
type in Bridge Edge Loops.



Step 10
Select
the vertices on body and bring up the vertex context menu (W) and select Smooth Vertices.



Step 11
Go
to front view and adjust the vertices.



Step 12
Select
the vertices and adjust the shape.



Conclusion
I’ll continue merging the rest of the limbs and continue with modelling the details on the face in the next part of the tutorial series.



