Create Beautiful Realtime Renders Using the Xoliul Viewport Shader in 3ds Max
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Read Time:
1 min
In this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get your work looking good.
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Sign upI'm Laurens Corijn, a recent Digital Arts & Entertainment graduate from Belgium. I've been doing CG for 4 years now, mainly focusing on mechanical subjects such as vehicles. I equally enjoy working on high-end rendering, and optimized, real-time, video game art. Besides doing CG, I like to spend my time listening to music, and riding and maintaining my motorcycle. My website can be found at: laurenscorijn.com.
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