Cgtuts+ Workshop #20 Formula 1 Car
We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!
Quick Ground Rules
- Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
- Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
- You can also link to another render that you feel offers a great example of this type of content done exceptionally well.
So let's get to it, here's this week's entry created by Ibon Eskudero Gurrutxaga!
Formula 1 Car
A Little Background
A F1 Williams 2009 car. I wanted to model something with smooth lines in 3dsMax, so I started looking for F1 cars. The best photos I could find were of a Williams 2009 model, so I started modelling it. Also I wanted to start with Zbrush, so this project has served me well to learn the basics of PolyPainting and Rendering in ZBrush. Now I would like to start learning how to sculpt, so I can make bodies.
I must thank Tomasz Schelenz and Badking for their ZBrush tutorials.
Also be sure to check out more of Ibon's work on: Google Sites!
Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!
The most constructive and helpful comments will be featured on the site. Interested in submitting your own video or 3D render? You can do so here! and have your work featured in a future Cgtuts+ Workshop!