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  1. 3D & Motion Graphics
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3D & Motion Graphics Learning Guides

Master 3D modelling and motion graphics with this awesome collection of learning guides. Each one is a collection of the best free tutorials to help you nail the topic of your choice.

For example, if you want to learn Adobe After Effects from scratch, you can't go wrong with the "Welcome to After Effects" guide. Then, when you've got the basics down, you can try some other guides like building a well-organised After Effects template or creating some stylish user interface elements.

You can also try plenty of other amazing learning guides covering practical projects in Cinema 4D, Maya, 3ds Max, and more.

  1. Modeling a Luger P08 using Subdivision Surfaces in Maya

    2 Posts
    Hard surface subdivision modeling can be a difficult concept to understand, however as it has become such a big part of today's production environment, learning it has become a necessity. Using the basic polygonal toolset, this two part, narrated time-lapse tutorial covers the process of modeling a Luger P08, and is a great introduction to a standard SDS workflow in Maya.
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  2. Model, Texture and Render a Legendary Katana in Maya

    3 Posts
    In this three part workflow series you'll learn how to model, texture, and render a Katana, the legendary Samurai sword. You'll use Maya's basic polygon editing tools to build the model, UVLayout to create UVs, and Photoshop to build the textures. You'll also get a quick overview of Mental Ray when rendering the final image.
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  3. Achieving Realism and Depth using Render Layers in Maya

    2 Posts
    Throughout the course of this two part rendering tutorial, you'll learn how to use the power of render layers inside Maya 2010, and how to output and prepare them for compositing. In the second part, you'll see how you can use After Effects to composite the rendered layers to achieve a more realistic look using custom depth of field.
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  4. Create a New York Subway Entrance in Maya

    3 Posts
    In this three part series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way. Ron will begin by modeling the low-poly and high-poly meshes, and then cover UVMapping, Map Baking and Texture painting.
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  5. Making of The Tunnel in Maya and Photoshop

    3 Posts
    In this series you'll learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You'll follow Abed Ibrahim through the entire process of Modeling, Texturing, Shading, and Rendering the scene, and finally arrive at the spectacular result shown here.
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