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Next-Gen Weapon Creation - Part 4: Diffuse and Specular Textures
Next-Gen Weapon Creation - Part 3: Unwrapping and Texture Baking
Next-Gen Weapon Creation - Part 2: The Low-Poly Model
Texturing a Human Face - Part 2: Painting the Texture
Create a Paper Tearing Logo Reveal
Texturing a Human Face - Part 1: The UVW Unwrap
Learn How to Rig and Animate a Character and Create your Own Odyssey Day 2
Learn How to Rig and Animate a Character and Create your Own Odyssey Day 1
Model, Paint, and Animate a Realistically Stylised Eye In 3ds Max: Part 1
Create a Burning Building VFX Shot
Create a Realistic Camera Move with Parallax
Create an Elegant Signature Written With a Wisp of Smoke