Create a Futuristic Weapon In Maya
6 PostsIn this six part series, you'll learn how to Model, UVMap, Texture, Render and Composite a hard surface, futuristic rifle in Maya and Photoshop.View Learning Guide...Productivity and Building a Better Workflow
13 PostsWhether you're relatively new to computer graphics or an experienced cg veteran. It's important to have a personal workflow in place that allows you to be productive. Taking the time to customize your software's interface, learn keyboard shortcuts, strategize a new project or build your own personal asset library may seem daunting or unnecessary at first, but in the long run setting these up early on will save you an enormous amount of time.View Learning Guide...Model, Map and Texture a Ballistic Shield with 3D Studio Max
3 PostsIn this tutorial series, you’ll Model, UVMap and Texture a high poly Ballistic Shield in 3d Studio Max 2012. Throughout the project you’ll make extensive use of many of Max’s built in modeling tools and modifiers to create the shield. Once you have the high-res model constructed, you’ll go through a manual optimization process to significantly reduce the poly count before moving onto uvmapping and texturing.View Learning Guide...Environment Creation in Maya
5 PostsThis series focuses on the creation of an exterior scene in Maya. You’ll model the environment from the ground up, exploring the many different modeling tools and techniques Maya has to offer. As the series progresses, you'll go through the uvmapping process using a combination of Maya and Headus UVLayout, and learn how to create textures using Photoshop.View Learning Guide...Logo Reveals
33 PostsNeed a quick animation idea for your final logo? We've gathered a delightful collection of Logo Reveals that you can either look through to get inspiration or just copy directly... that's why they're there!View Learning Guide...Create a Hanging Lantern in 3D Studio Max
3 PostsIn this tutorial we'll go through the entire process of modeling, uvmapping, texturing, lighting and rendering an old lantern in 3d Studio Max. We'll use poly modeling techniques for the majority of the model, but we'll also take a look at how to use splines to create the more complex pieces.View Learning Guide...