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Converting a Still Image into Live Footage Using Camera Mapping in 3ds Max
Creating a Dynamic Wrecking Ball Simulation Using Mass FX and Constraints in 3ds Max
Controlling a Propeller's Rotation and Speed with Wire Parameter in 3ds Max
Creating a Dynamic Dirt Explosion Using FumeFX and 3ds Max
Real Time Rendering With Marmoset Toolbag
Breaking Objects With MassFx in 3ds Max
Two Ways to Generate Z Depth in 3ds Max
Creating an Ancient Letter in 3ds Max
Three Ways to Generate Ambient Occlusion in 3ds Max
Generating Volumetric Effects using Mental Ray's Parti-Volume Shader
Create Sparks in 3ds Max using Particle Flow
Create a Particle Based Explosion with FumeFX