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An Introduction to Subdivision (High-Poly) Modeling Tools and Techniques
Create an Awesome Exploding Glass Effect with Thinking Particles and 3ds Max
3ds Max 2010: The Graphite Modeling Tools, Day 2
3ds Max 2010: The Graphite Modeling Tools, Day 1
Texturing a Human Face - Part 2: Painting the Texture
Texturing a Human Face - Part 1: The UVW Unwrap
'Quick Tip' - How to Create Cool Hair and Fur Effects in 3ds Max
Light and Render an Arch-Viz Style Outdoor Scene with V-Ray and 3ds Max
Model, Paint, and Animate a Realistically Stylised Eye In 3ds Max: Part 1
Model a Detailed, High-Poly Camera in 3ds Max 2010
How to Create Awesome Imprints Using 3ds Max 2009 & Thinking Particles 3
Model, Sculpt and Texture a Monster in 3ds Max and ZBrush - Part 3