Building Accurate Virus Structures in Maya using the Molecular Maya Toolkit
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Read Time:
1 min



In this tutorial, Shaun Keenan will introduce you to the Molecular Maya Toolkit and show you how it can used in conjunction with PDB (Protein Data Base) files to build accurate viruses and other molecular structures, directly inside Maya. You'll also learn how to build a complex shading network, light the scene, render using VRay, and finally how to composite your render passes together in Photoshop to achieve a great looking result.
Additional Files/Plugins:
Video 1: Installing the Molecular Maya Toolkit
Video 2: Building the Virus Structure
Video 3: Shading Network Creation
Video 4: More Shading Network Adjustments
Video 5: Setting up VRay Render Settings
Video 6: Final Photoshop Composite Work
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Sign upShaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email.
Email |
Portfolio |
Facebook |
Deviantart Page.
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