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by Ben Henry
Length:QuickLanguages:
This post is part of a series called Creating Assets for Valve's Source Engine.

Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve's Source Engine. In Day 2, Ben moves into Photoshop and shows us how to create hand painted textures for the axe model. This four part series is a great starting point for any artist interested in game development or creating their own mods. Let's continue!
Additional Files/ Plugins:
- Download GCFScape
- Download SMD Importer, Exporter
- Download MDLDecompiler
- Download the 3dsMax VTF Plugin
- Download the Photoshop VTF Plugin

Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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