In this 2 hour, multi-part video tutorial, you will follow professional Game artist and teacher, Dan Cox, as he gives insight into his own thought process and workflow of how to go about unwrapping and texturing an existing human face. The techniques and theories that Dan teaches can be used in either video game or film work.
The first video will be 30 minutes dedicated to the process of unwrapping a human face in 3D Studio Max 9 (although the theories can be applied to any UVW unwrapping tools). The second part of the series will be an hour and a half, and will cover the process of texturing a face with very little or no photo texture, in Photoshop CS3.
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