In this tutorial we're going to look over the process of characterizing a low poly game character, so we can apply animation from a motion capture data file to it. We'll look at opening the character and Mocap file in Motionbuilder, characterizing both skeletons, applying the animation, cleaning up the scene and opening the final result in Unity 3D.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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