As you may have seen or heard we've got a new editor doing the rounds at Cgtuts+, Matt Brealey.
Kaleb had to finish his duties with Cgtuts+ at the start of May after successfully landing a position with EA as an Environmental Artist, well done! We'd like to thank Kaleb for the incredible work that he put in with Tuts+ over the last year, including the launch of the Cgtuts+ Premium Program, join us in wishing him all the best with EA!
Final words from Kaleb
Thanks to all the readers whose devotion and enthusiasm has made Cgtuts the amazingly involved and supportive community that it is today, to all the authors whose incredible talents and tireless efforts are responsible for making Cgtuts the unparalleled resource that it has become, and to Envato whose unwavering vision and limitless generosity have made it all possible. I've truly enjoyed my time here at Cgtuts, and I'm certain that it will forever be one of the most rewarding experiences of my career.
Introducing Matt Brealey
In the hunt for a new site editor we were lucky enough to find Matt Brealey, an established author for Cgtuts+, here's what he has to say.
Hi everyone! Firstly I’d just like to echo Aaron’s words in thanking Kaleb for the amazing job he’s done for the past year. I’ve personally been visiting the site daily for almost that entire time simply because it was run so consistently well and the tutorials were always outstanding. He has certainly set the bar extremely high for the coming few months, and I wish him nothing but the best for the future. I'd also like to say a huge thank you to Envato for even considering me as a possible replacement.
...I cannot cook in the slightest...
Now, let me introduce myself. For the past 5 years I’ve been working in the UK as a freelance 3D modeler. During that time I’ve completed architectural/product design work and created high-poly models for broadcast and print-campaigns using Maya, Modo and Maxwell Render; I’ve roto'd, keyed and composited VFX for an indie short film or two using Syntheyes, Nuke and After Effects; and I’ve also found just enough spare time to play around with a few other programs such as Houdini, Realflow and Z-Brush (although I am still very much a beginner in that last one. It’s not pretty.) I’ve also had a few Modo tutorials published here myself over the past few months - hopefully they’ve helped at least one or two of you! Outside of my work I also play guitar, I love science and film, and I cannot cook in the slightest.
I’m really looking forward to hearing what you want from the site, and I can’t wait to see where the next few months take us.
Say hello to Matt in the comments below and feel free to let him know what you're after!
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