Read Time: 2 min
Today we've got an exciting new tutorial for all you Team Fortress 2 fans and Mod enthusiasts where you'll learn how to Model, Sculpt, Retopo, UVMap, Texture and Bake your very own 'Americana' inspired hat for use in TF2 using Maya, ZBrush, Nex, xNormal and Photoshop.
Shaun Keenan will take you through each stage of the process in detail and show you just what it takes to create a hilarious looking in game asset worthy of TF2's unique style. You'll also learn how to correctly compile the hat for use in the Source Engine and how to upload and publish it to Valve's Steam Workshop.
Note: To complete this tutorial you must own a copy of Team Fortress 2 for PC!
Additional Files/ Plugins:
- Visit the TF2 Steam Workshop for additional info/files
- Download the TF2 Reference heads (Direct download from the Steam Workshop)
- Download the Project Files for this tutorial.
Video 1: Blocking the Base Mesh in Maya
Video 2: Sculpting in ZBrush
Video 3: Hat Re-topology in Maya using Nex
Video 4: UVMapping
Video 5: Texturing
Video 6: Compiling for the Steam Workshop & TF2
We’ve published a few related tutorials you might also be interested in:
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Shaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email. Email | Portfolio | Facebook | Deviantart Page.
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