We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!
Quick Ground Rules
- Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
- Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
- You can also link to another render that you feel offers a great example of this type of content done exceptionally well.
So let's take a look, here's this week's entry created by Adil Mubarak!
Audi TT Headlights
A Little Background
I am still modeling this Audi TT in 3ds max 2012. It's my first model and I just wanted to test the headlights to see how it would look. As I said, this is my first car and the first time I've seriously tried non-daylight system lighting, so I would like people to let me know how I can make the lighting look more realistic and any other general improvements I can make to other aspects of the car. Could someone also tell me how to add light rays coming from the headlights to recreate the effect of light being bounced of little pieces of dust. Is it possible to do this in 3ds max? Thanks a lot
Also be sure to check out more of Adil's work on his Youtube Channel
Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!
The most constructive and helpful comments will be featured on the site. Interested in submitting your own video or 3D render? You can do so here! and have your work featured in a future Cgtuts+ Workshop!
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