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Cgtuts+ Workshop #30 Star Trek Phasers

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We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!

Quick Ground Rules

  • Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
  • Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
  • You can also link to another render that you feel offers a great example of this type of content done exceptionally well.

So let's get to it, here's this week's entry created by Christopher Cooke!

Star Trek Phasers

Cgtuts+ Star Trek Phasers Render critiqueCgtuts+ Star Trek Phasers Render critiqueCgtuts+ Star Trek Phasers Render critiqueClick To Enlarge

A Little Background

I wanted to improve my model making skills so I set out to create a high poly, very detailed Star Trek phaser in my spare time. I used Cinema 4D for the modelling, Bodypaint and Photoshop for the UVunwrap and texture painting. The final image is a combination of my impatience and wanting to see a final render. I took a quick picture of my desk and used that for the background plate.

I also took a few photos of my room and combined them into a very quick and dirty sky dome to use in the GI render. Using the sky dome, a point light and a large flat cube for the table top, I rendered out the final image in separate passes and combined them in Photoshop. I love images that look real. Pictures that make you look twice. I was aiming for that realism in this render. I wanted viewers to just think it was a random photo of two replica Star Trek phasers, on a nerds desk. I hope I achieved that and I'd love to know what you think.

Also be sure to check out more of Christopher's work on his Website

Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!

The most constructive and helpful comments will be featured on the site. Interested in submitting your own video or 3D render? You can do so here! and have your work featured in a future Cgtuts+ Workshop!

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