An Intro to Valve's Source SDK - Part 2
Advertisement
Advertisement
Advertisement
Advertisement
Advertisement
Read Time:
1 min
This post is part of a series called An Intro to Valve's Source SDK.
In the second part of this multi-part tutorial, Ben Henry continues to walk us through the incredibly popular 'Source SDK' from Valve. After part one's look at the basics, today's tutorial takes a look at how to add textures to your level. Valve's software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let's take a look...
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Advertisement
Want a weekly email summary?
Subscribe below and we’ll send you a weekly email summary of all new 3D & Motion Graphics tutorials. Never miss out on learning about the next big thing.
Sign upMy name is Ben Henry and I am a 3D artist/designer at Get Reel Studios.
3D art is my passion and I love to create stunning 3D images that people love! I also love helping other 3D artists with problems and tutorials. Check out his website at www.ben.getreelstudio.com
Advertisement
Advertisement
Advertisement
Looking for something to help kick start your next project?
Envato Market has a range of items for sale to help get you started.