In the fifth part of this brand-new new tutorial series, Ivan Krushkov continues to walk us through the Unreal Development Kit (UDK). After covering the interface, BSP brushes, lighting, static meshes, physics, the matenee editor , AI Paths and particle effects in previous sections, today we look at how to export static meshes and materials from Maya to the UDK, and also how to create custom materials and textures inside the UDK itself. Let's get started with the final part of this awesome series...
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Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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