In the forth part of this brand-new new tutorial series, Ivan Krushkov continues to walk us through the Unreal Development Kit (UDK). After covering the interface, BSP brushes, lighting and static meshes in previous parts, today's tutorial continues our look at using physics, the matenee editor and particle effects, as well as how to make AI paths to place bots inside the level. Let's get started...
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Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Download
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Download
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Download
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Download
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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