Advertisement
Maya

Vehicle Rendering With Fryrender

by

Rendering realistic vehicles is no easy task, the complexity of the surfaces and high reflectivity make getting good renders a time consuming, and often frustrating process. So we've enlisted the help of author Shaun Keenan to guide you through the process of creating a high quality, realistic vehicle render using Maya 2011 and Random Control's physically accurate Fryrender.

Lesson Outline

  • Video 1: Light Plane setup
  • Video 2: Light plane materials
  • Video 3: Adding materials to our car
  • Video 4: Setting our initial render
  • Video 5: Adjusting our lights.

Fryrender is the physically-based light simulator developed by RandomControl. It is a photo-realistic render engine where all the elements involved in the generation of the final image (materials, lights and cameras) are based on physically accurate models. In Fryrender, when you hit the render button, a simulation of the real behavior of light happens inside. Because of this, it is possible to achieve hyper-realistic results with minimal effort.

If you have any questions or comments, you can contact Shaun Here!


Part 1

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 2

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 3

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 4

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 5

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Related Posts
  • 3D & Motion Graphics
    3D Studio Max
    Model, Texture and Render a Realistic Light Bulb with 3ds Max & C4D - Part 1Max lightbulb pt1 retina
    In this new two part tutorial series, brothers Andrew and Stefan Surmabojov are teaming up to show you how to create an ultra-realistic light bulb. Utilizing a powerful combination of tools from both 3D Studio Max and Cinema 4D, this series will show you how the two programs can be used together to achieve fantastic results. In part one, Andrew will guide you through the creation of the model in 3ds Max, using a variety of simple yet powerful tools and techniques. Along the way, you'll learn some interesting ways to approach modeling the various elements, resulting in an extremely detailed, accurate model ready for Cinema 4D.Read More…
  • 3D & Motion Graphics
    Cinema 4D
    Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D - Part 1Gingerbread man retina
    In our latest Cinema 4D tutorial, Aleksey Voznesenski will show you how to model a Gingerbread man using poly modeling techniques, discuss the importance of using reference images, and show you how to maintain a proper edge flow and good topology when modeling. In part 2, he'll cover creating materials, basic scene lighting and rendering.Read More…
  • 3D & Motion Graphics
    Modo
    Create A Soap Scene In ModoSoapthumb
    In this tutorial, new Cgtuts+ author Elias Sarantopoulos guides us through the process of creating a soap dispenser and refill bottle in Luxology Modo. Through-out the scene's creation, Elias will use simple modeling tools and techniques to first block out the overall shapes, before adding subdivision and refining the objects final appearance. He'll then discuss the material and texture setup, as well as lighting the scene for our final product shot. This is a great tutorial for beginner and intermediate Modo artists looking to improve their modeling, lighting and rendering skills. We know you're going to love it!Read More…
  • 3D & Motion Graphics
    Maya
    Create A Stylized Character With Maya And ZBrush - Part 6 Thumb
    In the six and final part of the Stylized Character series you'll complete the project by setting up a simple studio scene and rendering the character. Shaun will teach you how to light the scene, create materials for the character and what render settings to use to achieve a great looking final result using V-Ray. Finish things up after the jump!Read More…
  • 3D & Motion Graphics
    Maya
    Interior Rendering With FryrenderThumb
    In this tutorial author Shaun Keenan will introduce you to rendering interiors with fryrender. We'll begin by setting up our initial light source using the fryrender sun. Then use additional light plane emitters as our secondary light sources to fully light the room. We'll also look at creating fryrender materials and how apply them to the model, and then go ahead and render the scene to produce our final image.Read More…
  • 3D & Motion Graphics
    Maya
    An Introduction To Fryrender In MayaThumb
    Today Cgtuts+ is happy to release our first tutorial focused on RandomControl's Fryrender. In this tutorial, new author Shaun Keenan will get you up to speed on using Fryrender inside of Maya with a series of short introductory lessons.Read More…