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"TF2 Sentry Gun" UVMapping - Day 3

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This post is part of a series called Creating the Level 1 Sentry Gun from Team Fortress 2.
"TF2 Sentry Gun" UVMapping - Day 2
"TF2 Sentry Gun" UVMapping - Day 4

Today we'll continue to concentrate our efforts on uvmapping and work on completing the rear leg sections. This is without a doubt the most challenging part of the model to Uvmap (Yay!) So we'll dive right in, and begin by manually optimizing our high-res meshes. This step will not only reduce the of amount geometry in the scene, but make the mapping process much more quick and efficient.

In this tutorial authored by Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun from Team Fortress 2, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.


Additional Files/ Plugins:

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Note: click the 'Monitor' icon to view tutorial in full-screen HD.

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