Texturing A Ground Fracture In 3D Studio Max
In this tutorial we will look at integrating a nice ground fracture into a live action shot. The process will look at using a our source video as the texture and how we can project and ‘stick’ it to the fragments.
I will also cover how to set up a multi/sub object material and us it in conjunction with Rayfire to assign the correct texture to correct side of a fragment. We will also use Rayfire to fracture our street.