In the second half of the series, you'll learn how to rig the character and build a custom GUI (Graphical User interface) for the bunny. This includes working with bones and joints, creating custom control curves for easy manipulation, skinning and working with IK systems. At the end you'll have a professional rig, robust set of controls and a custom character GUI for easy animation.
In this two part series, professional character artist and rigger Shaun Keenan will walk you through the process of creating a 'toon' style bunny inspired by Little Big Planet's Sackboy. Starting out in ZBrush, you'll learn how to add detail to the bunny basemesh to give it that sewn together, beanbag look using various brushes and sculpting techniques. From there it's into Maya to create the additional details and UV Map the model using the free program Roadkill. Finally, Shaun will cover creating the bunny's textures and materials using V-Ray and Photoshop.
Additional Files/ Plugins:
Part 2: Video 1 - Drawing Out the Joints
Part 2: Video 2 - Creating the Control Curves
Part 2: Video 3 - IK Systems & Skinning
Part 2: Video 4 - Making the Control Curve Connections
Part 2: Video 5 - Outliner Cleanup & Final Connections
Part 2: Video 6 - Character GUI Controller
Use the links below to download this tutorial for offline viewing.
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