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Sculpt a Fantasy Mushroom Man in Pixologic ZBrush


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The digital sculpting of compelling characters can be one of the most exhilarating and rewarding experiences in CG today. Due to the very powerful and feature-rich 3d applications used to create this type of art, however, it can also be one of the most daunting skills to learn. In this beginner/ intermediate level ZBrush tutorial, we will take a detailed look at sculpting a Mushroom Man character using only the program's default tools. Sculpting, retouching, and building a quick pedestal for presentation will all be covered in this exciting walkthrough.

Final Effect Preview

Tutorial Details

  • Software: Pixologic ZBrush
  • Version: 3.5
  • Difficulty: Beginner/ Intermediate
  • Estimated Completion Time: Approximately 2-3 hours
  • Hardware/ Software Requirements : Windows 2000-XP or Mac OSX 10.5 (or newer); PIII and higher or Intel Macintosh; 1G RAM; Zbrush 3.0 or newer and Subtool Master (plugin)
  • Additional/ Supporting Files: Subtool Master Plugin: download
  • Before You Begin

    Here is a list of some handy and commonly used ZBrush hotkeys that, when mastered, will greatly speed up your workflow. I will also be using them frequently throughout the tutorial.

  • Subdivide Geometry: CTRL+D (D and SHIFT+D to move up and down your subdivision levels)
  • Add/ Subtract/ Smooth Brushes: ALT key toggle Zadd/Zsub; SHIFT toggle Smooth brush
  • Toggle Lazymouse: L
  • Enable/ Disable Symmetry: X/Y/Z depending on the symmetry axis you want to isolate (also accessed through the Transform menu)
  • Sculpt/ Scale/ Move/ Rotate Tools: Q - Sculpt; W - Move; E - Scale; R - Rotate
  • Masking: CTRL + drag on model = Marquee mask; Ctrl + click on model = Smooth mask borders; CTRL + ALT + click on model = Sharpen mask borders; CTRL + click on canvas = Invert mask; CTRL + drag on canvas = Clear mask
  • Note: click the 'Monitor' icon to view tutorial in full-screen HD.

    Note: click the 'Monitor' icon to view tutorial in full-screen HD.