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Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 9

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Gift

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This post is part of a series called Recreating Pixar's Wall-e.
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 8
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 10

In this part of the series, you’ll construct the various elements that make up Wall-e's arm and shoulder joint. Once again you'll use a careful balance of tools to build each piece, and learn how to reuse and re-purpose previously created geometry to save time when creating new elements.

Project Overview:
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models.


Part 9: Video 1


Part 9: Video 2


Part 9: Video 3


Part 9: Video 4


Use the link below to download this tutorial for offline viewing.


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