Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 8


In part eight of the series, you’ll further refine and detail the lower portion of Wall-e's body. This includes blocking out the outer shape, adding the inside and creating the door. You'll wrap up the lesson by adding the additional edge loops needed to maintain the correct shape when subdivision is added later.

Project Overview:
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models.

Part 8: Video 1

Part 8: Video 2

Part 8: Video 3

Use the link below to download this tutorial for offline viewing.

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