Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 6
In part 6 of the series, you’ll begin working on the upper section of Wall-e's body. This includes blocking out the overall shape, as well as adding supporting geometry.
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models.
Part 6: Video 1
Part 6: Video 2
Part 6: Video 3
Use the link below to download this tutorial for offline viewing.