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Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 18

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This post is part of a series called Recreating Pixar's Wall-e.
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 17
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 19

So here we are in part 18 and Wall-e's nearly complete and looking good! The only thing left to do is finish up the back portion to complete the model. In this part, you'll create a few of the remaining details, such as the back panels, hinges and handle, and give Wall-e some extra love by doing some mesh cleanup and making final adjustments to some of his components.

Project Overview:
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models. By the end of the series, you'll have a good understanding of the fundamental tools and techniques used in high-poly, hard-surface modeling and the experience to start tackling complex modeling projects on your own!


Part 18: Video 1


Part 18: Video 2


Part 18: Video 3


Use the link below to download this tutorial for offline viewing.


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