Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 11


Laszlo Mandi is back with the next chapter in his stellar Wall-e modeling series for Maya. In this lesson, you’ll pick up from where you left off last time and create the remaining parts of Wall-e’s hand. This includes modeling the inner hand elements, finalizing the fingers and making additional adjustments to the arm and shoulder joints.

Project Overview:
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models.

Part 11: Video 1

Part 11: Video 2

Part 11: Video 3

Part 11: Video 4

Use the link below to download this tutorial for offline viewing.

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