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Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 10

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This post is part of a series called Recreating Pixar's Wall-e.
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 9
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 11

In this part, you'll create the elements that make up Wall-e's hand. This includes modeling the joints, hinges, screws and blocking out the fingers.

Project Overview:
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models.


Part 10: Video 1


Part 10: Video 2


Part 10: Video 3


Use the link below to download this tutorial for offline viewing.


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