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Project Workflow: Creating a Next-Gen Sci-Fi Prop: Part 1

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This post is part of a series called Project Workflow: Creating a Next-Gen Sci-Fi Prop.
Project Workflow: Creating a Next-Gen Sci-Fi Prop: Part 2

In this advanced level tutorial series on creating next-gen game art assets, you will get an inside look at another artist's workflow and learn many useful tricks and techniques that may help you to push your art even further. In this first part of the series we will be creating the high poly model based on some clean and deatailed concept art as reference.


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