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Maya

Product Rendering With Fryrender

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In this tutorial by author Shaun Keenan, we’ll look at setting up and rendering a product shot inside of RandomControl’s Fryrender. Shaun will start out by covering the process of setting up and preparing the scene in Maya, before exporting to Fry. We’ll look at creating light emitting geometry through shaders, as well as creating the jellybean and glass materials, finally we’ll set up and tweak the render settings inside of Fry.

Fryrender is the physically-based light simulator developed by RandomControl. It is a photo-realistic render engine where all the elements involved in the generation of the final image (materials, lights and cameras) are based on physically accurate models. In Fryrender, when you hit the render button, a simulation of the real behavior of light happens inside. Because of this, it is possible to achieve hyper-realistic results with minimal effort.

If you have any questions or comments, you can contact Shaun Here!


Part 1

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Part 2

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Part 3

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Part 4

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Part 5

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Part 6

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Part 7

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Part 8

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Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Note: click the 'Monitor' icon to view tutorial in full-screen HD.

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