Advertisement
3D Studio Max

Procedural - Non Procedural Modeling & Texturing

by

Procedural? or non procedural? You hear these two terms all the time, but what do they actually mean? What makes something procedural? or non procedural? and what's the different between the two? If you're not exacly sure of the answer, fear not! Author Chandan Kumar is here with a great tutorial that will give you the answers you need. Chandan will not only explain the difference between the two, but demostrate how they apply to both modeling and texturing workflows.


Video 1

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Video 2

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Video 3

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Video 4

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Related Posts
  • 3D & Motion Graphics
    Footage
    Stock Video Pack: Real TV NoiseRealtv noise 400px
    Today we have something a little different for you. This stock video pack features ten high quality noise pattern videos, recorded by Stefan Surmabojov from an actual old TV. These are great to have on hand and can be used for any number of projects. Add some authentic noise or grain to your next video, or simply use them to create custom transitions and effects. They're also great to give your footage a security cam or shaky camcorder feel! These are free to everyone, so grab'em now!Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Create a Great Looking 'Toon' Shader in 3D Studio MaxThumb
    In this tutorial you'll learn how to create a great looking 'toon' shader using the Ink & Paint material available in 3D Studio Max. Chandan will cover the various options available to change the appearance, and how to fine tune the shader to achieve the look you're after. Creating a truly cartoon render straight out of 3d Studio Max, using both the Scanline and MentalRay renderers.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Breaking Objects in 3D Studio Max using PullDownItThumb
    Besides being visually engaging, destroying objects in 3D is a ton of fun. Thanks to numerous advancements in tools and technology, it's now easier (and cheaper) then ever to destroy stuff digitally. In today's tutorial, Chandan Kumar will introduce you to "PullDownIt", an up and coming dynamic based fracture plugin for 3D Studio Max and serious competitor to the popular Rayfire plugin. Chandan will walk you through four practical examples while giving you an overview of the plugins capabilities and the workflow he uses to break stuff! Click through to get started!Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Quick Tip: Assigning Hotkeys & Making Custom Menus In 3d Studio MaxThumb
    One of the most important steps in building a better, faster workflow is the addition of Hotkeys. These simple shortcut commands might only shave seconds off at a time, but in the long run those seconds can add up to hours. In this quick tip from Chandan Kumar, you'll learn how to save time and work more efficiently by creating your own custom tool menus right inside of 3ds Max's UI, and how to setup keyboard shortcuts for the tools you use most.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Quick Tip: Generating Motion Blur In 3D Studio MaxThumb
    The addition of motion blur can add a lot to animations, but how do you set it up correctly? In today's quick tip Chandan Kumar will show you how to do just that. You'll learn the difference between image based motion blur, and object based motion blur. And how to correctly apply it to not only animated objects, but particle systems as well!Read More…
  • 3D & Motion Graphics
    Cinema 4D
    Materials 101 - Working With Materials In Cinema 4DThumb
    This is not a project based tutorial. This is a 101 tutorial, which introduces you to how materials work in Cinema 4D. I will show you what layers are, and what the different parameters are. How to use them and what they do. Explain the difference between transparency and alpha, and other little details of the material system that I have learnt over time.Read More…