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In the AE Part 1 of this 3 Part Series we will learn about The Foundry's new CameraTracker, We'll look at how it can be used to extract 3d data from shots, which can assist us in placing 3D assets into scenes. Additionally, we'll cover how to use the AEtoC4D Script to export our 3D data to Cinema4D.
For Part 2, head over to CGtuts+ where we'll export our scene to Cinema4D so we can build the 3D lightrays in true 3D space.