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Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In this, the second day of the next-gen knife modeling series, you will tackle the creation of your low-poly model, by cleverly reverse-engineering the high-poly source mesh.
In keeping with the theme of efficiency, you will strip away the unnecessary parts of the high-poly cage, leaving, with a few modifications, a game-spec low-poly model. This effective technique allows for the creation of a low-poly model in a fraction of the time needed to create the high-poly one.
Please note that, although we will be using 3ds Max, the theories and techniques discussed can be applied to any 3d application that supports polygonal modeling.
Final Effect Preview
Note: click the 'Monitor' icon to view tutorial in full-screen HD.