Modeling, Texturing & Rendering for Production: Part 2 Modeling
In production, speed is everything. Artists need to adapt tools and techniques that allow for a workflow that's not only fast and efficient, but one that yields excellent results at the same time. In our latest Tut+ Premium series Modeling, Texturing & Rendering for Production you'll follow profession CG artist Mile Eror as he shares his personal workflow and discusses the tools, techniques and general approach he takes when working on a project. In this case, you'll be learning how to create a Sci-Fi inspired airship that combines elements of futuristic and historic design.
Also available in this series:
- Modeling, Texturing & Rendering for Production: Part 1 Concept Design
- Modeling, Texturing & Rendering for Production: Part 2 Modeling
- Modeling, Texturing & Rendering for Production: Part 3 Modeling
In this lesson you'll begin building a detailed mesh library of high resolution objects, this is an important stage in the modeling process allowing you to build up a series of detailed assets based on various aspects of mechanical and industrial design as you fine tune the overall look of the ship and it's many elements. These will later be used to add detail and finalize the ship model.
In later lessons Mile will also cover texturing using Mudbox's powerful 3D painting tools, location scouting for background plates, how to shoot your own HDRI's using a chrome ball. And finally, how to light the scene, render out passes and composite the final image.
This is one of the most comprehensive projects we've ever published, so whether you're an up and coming artist looking to break into the industry, or a seasoned freelance or production artist, this series in a must watch!