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3D Studio Max

Modeling an Awesome High Poly Stylized Rifle in 3D Studio Max

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In this tutorial by Stefan Surmabojov, you'll learn how to model a detailed high poly rifle in 3D Studio Max. Stefan will walk you through the creation of each part using various poly modeling and hard surface techniques. You'll learn how to add edge loops in strategic areas to gain greater control over each element when subdivision is later added.


Additional Files/ Plugins:


Step 1

Create a Tube (Create > Geometry > Tube) with 25 Sides and 1 Height Segment. After that Convert it to Editable Poly (Right-click > Convert To > Convert To Editable Poly.)

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Step 2

Select the front loop of polygons and scale them up a bit. After that apply an Extrude 3 times until you get something similar to the image below.

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Step 3

Scale each edge loop until you get this result. After that apply another Extrude to the front polygons.

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Step 4

Select the end ring of polygons on the side and Extrude them again to get this result. Then using Ring and Connect, add supporting edge loops close to the corner edges to support the geometry once when we apply Turbosmooth.

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Step 5

Add more loops on the back side as well. Finally apply a Turbosmooth modifier with 2 Iterations.

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Step 6

Create a new Cylinder (Create > Geometry > Cylinder) and Convert it to Editable Poly. Delete the back polygon and on the front one apply an Inset, after that Extrude with a high negative Height Value and then Inset the polygon two times. The first Inset should be done with low amount in order to get a loop close to the original edge for support.

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Step 7

Add a few more edge loops close to the edges as shown. Apply a Turbosmooth - Iterations: 1.

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Step 8

Using the Line tool (Create > Shapes > Line) create a shape that looks like so. You can use this image as a reference to make the shape easier.

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Step 9

From the Modifier list, apply an Extrude modifier and then Convert it to Editable Poly.

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Step 10

Connect the vertices on the front side of the element by selecting each matching pair of vertices and pressing the Connect button. Then Delete the back and bottom polygons. Select the front two edge loops and apply a Chamfer with a low amount and the Edge Segments set to 2, in order to create supporting edges.

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Step 11

Apply a Turbosmooth modifier with 2 Iterations, and place the elements as shown.

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Step 12

Create the same shape again using the Line tool and apply an Extrude, but this time with a higher Height amount.

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Step 13

Again connect the vertices and then apply an Extrude to the bottom two polygons to get a shape like this.

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Step 14

Apply an Extrude to the front eight polygons, and the back two polygons to get something like this.

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Step 15

On the front part move the bottom vertices upwards using the Move tool. Then on the back move the top vertices back and then a bit to the bottom, in order to get shape like this. Finally add supporting edges close to the main edges as shown.

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Step 16

Select all the polygons on the inside and delete them, since they won't be visible.

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Step 17

Connect the edges across the center using the Bridge tool, and create two new edge loops and move them a bit forward as shown.

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Step 18

Add one loop on the back and two in the middle.

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Step 19

After that using the Cut tool, connect the two ends of the two loops we just created.

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Step 20

On the back two slanted polygons, apply an Inset and then Extrude them outwards to get something like this.

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Step 21

Using the Move tool, adjust the vertices until you get this shape. Then add edge loops horizontally and vertically as shown.

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Step 22

Add more supporting loops as shown using Ring and Connect.

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Step 23

Create a Circle (Create > Shapes > Circle) and from the Interpolation menu, set the Steps to 1.

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Step 24

Using the Cut tool, cut following the shape of the "circle" we just created. Once you're done Delete it.

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Step 25

Connect the vertices as shown and using ctr + backspace we delete the selected edges. We use this shortcut, because if we use just remove we are going to remove the edges, but not the vertices and this will make us to go and delete the vertices manually.

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Step 26

Select the polygon and apply an Inset with a low amount and then Extrude it in with low amount and a negative height value. Then once again extrude with a higher height and negative amount again until you get something like this. Finally Delete the polygon.

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Step 27

Select the two polygons shown on the side and apply an Inset with low amount and then Extrude, and again Inset with low amount. The result should look like so.

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Step 28

Add supporting edge loops as shown and add a Turbosmooth - Iterations: 2.

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Step 29

Create again such a shape using the Line tool. Then add an Extrude modifier and Convert it to Editable Poly. Finally Extrude the bottom two polygons as shown.

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Step 30

Extrude the front four polygons outwards, and add 5 new loops (two close to the edges and three in the middle.)

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Step 31

Switch the view to see the element from the side. Move the vertices to get something like this. On the back two polygons, we apply an Extrude two times.

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Step 32

Move the back vertices using the Move tool and add edge loops as shown. Then apply Turbosmooth - Iterations: 2. The result should look like this.

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Step 33

Create a new Cylinder with 18 sides. On the back polygon apply an Inset, Extrude and Inset again in order to get something like this. Then add 4 edge loops on each side like so.

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Step 34

On the front polygon we apply an Inset then Extrude and Bevel 3 times, until the result looks like this.

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Step 35

After that apply an Inset again, Extrude and bevel 3 times in order to get this on the top side of the element we just created in the previous step.

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Step 36

Scale the center vertices apart on the X-Axis (in my case) and then Connect them to get edges across the center.

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Step 37

On the front three center polygons we apply a Bevel to get this result. Then we need to select the polygons as shown.

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Step 38

Now apply an Inset and then Extrude with a negative height value, and then Inset again. The result should look like so.

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Step 39

Select the polygons as shown and apply an Extrude with a negative height value.

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Step 40

Now select each second polygon as shown and apply a Bevel.

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Step 41

Select the edge loops and apply a Chamfer to create supporting edges as shown.

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Step 42

Add more supporting edges with Chamfer on the front side as well.

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Step 43

Finally add edge loops as shown, and apply a Turbosmooth - Iterations: 2.

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Step 44

Create a new Sphere (Create > Geometry > Sphere) and Convert it to Editable Poly. Then make three copies so together with the first one, we have Four. Place them as shown and Repeat the same process on the other side as well.

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Step 45

Create a new Box (Create > Geometry > Box) and Convert it to Editable Poly. After that move the vertices around using the Move tool, until you get this shape.

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Step 46

On the four corners, apply a Chamfer and then add more edge loops as shown.

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Step 47

On the bottom polygons apply an Extrude two times, and move the vertices until you get something like this.

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Step 48

Continue to repeat the previous steps until you get this result.

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Step 49

At the end we need to Rotate the element using the Rotate tool, and apply an Inset on the polygons at the end. Finally apply Turbosmooth - Iterations: 2.

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Step 50

For the rifle handle we'll start with a Box. We need to Convert it to Editable Poly and move the vertices around until we get this as a result.

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Step 51

We continue by applying an Extrude and using the Move tool to move the vertices in order to model something like this.

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Step 52

At the end the shape should look like so. As you can see it is not so hard to do.

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Step 53

Add a edge loop in the middle on the top and bottom, and one in the middle on each of the two sides as well. Move the vertices on the loop so it follows the shape. FInally Delete the polygons at both ends of the shape.

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Step 54

For the trigger, create a new Box with the following settings: Length Segs: 6 and Width Segs: 2, and Convert it to Editable Poly.

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Step 55

Move the vertices around in order to get this shape. On the vertices on the back apply a Weld with a Threshold value of around 2.5, in order to get them closer on the thick side of the element and not on the height of it.

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Step 56

On the front polygon apply an Extrude three times and shape it like so by moving the vertices. After that add edge loops as shown to support the geometry. And finally apply a Turbosmooth - Iterations: 2.

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Step 57

Create a new Tube and Convert it to Editable Poly. Then go to the connect options, and enter the following values shown in the picture (Segments: 3, Pinch 80).

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Step 58

On the sides add loops as shown. Apply a Chamfer to the middle loop in order to get two new loops on both sides of the thick side of the element. Then Delete the polygons in the middle as shown, and use Cap to fill the holes. Finally use the Cut tool to connect the vertices.

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Step 59

Apply an Extrude on the top polygons and Connect again, but this time with a lower pinch value.

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Step 60

On the polygons we just created, apply an Inset two times as shown. Then go to the loops menu (Graphite Ribbon: Graphite Modeling Tools > Loops > Loop Tools) , click on Loop Tools and click Circle, to get a circle between the two loops we created with the Insets..

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Step 61

Delete the polygons in the middle as shown, and apply a Bridge on the holes. Finally add edge loops as shown and add a Turbosmooth - Iterations: 2.

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Step 62

Finally position the element as shown and then make a copy (Tools > Clone) and Scale it up. Position it and add two new loops as shown.

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Step 63

On the middle two polygons of the new cloned element. We apply a Bevel two times and add two new loops as shown, and Delete the top polygons. Finally apply Turbosmooth - Iterations: 2.

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Step 64

Create a Torus (Create > Geometry > Torus) with the following settings: Segments: 24 and Sides: 12, and Convert it to Editable Poly.

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Step 65

Apply an Extrude to the selected polygons as shown.

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Step 66

Apply a Chamfer on the loops as shown, in order to create supporting edges. Then add a Turbosmooth - Iterations: 2.

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Step 67

Create another Torus with 4 Segments and Convert it to Editable Poly. Add two new loops close to each corner and finally apply a Turbosmooth - Iterations: 2.

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Step 68

Create four new thin Cylinders with 18 Sides, and place them like so, in order to connect the two elements together.

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Step 69

Create another Cylinder with 30 Sides and convert it to Editable Poly. Bevel the front polygon five times until you get something like this.

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Step 70

Move the vertices on the front side in order to create a straight line as shown. You can use the Connect or Cut functions to do that.

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Step 71

On the front five vertical polygons, apply an negative Extrude and then select the outer and inner loops, as well as the edges in the four corners and Chamfer them.

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Step 72

On the back polygon apply an Inset and then Extrude three times, and then Inset again.

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Step 73

Select all the side edges in the middle and add 32 new loops using Connect, then select every second polygon ring.

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Step 74

Apply an Extrude to the selected polygons and then apply a Chamfer to the selected loops as shown, finally apply a Turbosmooth - Iterations: 2.

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Step 75

Create a new Tube with 30 Sides, Convert it to Editable Poly and Scale the outer loop so it is smaller on one of the sides.

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Step 76

Select two polygons on each side and apply an Extrude two times. Then move the vertices around using the Move tool until you get something similar to this.

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Step 77

Add supporting edge loops as shown, and apply a Turbosmooth - Iterations: 2.

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Step 78

Place the element as shown, make a copy of it and Scale it up. And place it on the bigger element as well.

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Step 79

Copy the screw and Delete the back side (so we have only the head part.) And place it as shown on both sides as shown.

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Step 80

Create a new Box with 8 Width Segments, and Convert it to Editable Poly. Move the vertices around using the Move tool in order to get a rounded shape like this.

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Step 81

Scale down the front part a bit and Rotate it 30 degrees.

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Step 82

Add edge loops as shown.

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Step 83

Make a copy of the element and union them with Attach, then apply Turbosmooth - Iterations: 2 and position the elements like so.

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Step 84

Create a new Cylinder and on the two end polygons apply an Inset, then Extrude and Inset again.

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Step 85

Select the loops on the both ends and apply a Chamfer as shown, finally apply Turbosmooth - Iterations: 2.

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Step 86

Create a new Box with the following settings: Length Segments 2 and Width Segments 3, and then Convert it to Editable Poly and move the vertices using the Move tool, until you get something like this.

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Step 87

On the top polygons apply an Extrude three times, but after the first Extrude, Deselect the polygons as shown and move the vertices around to get a shape similar to this.

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Step 88

Continue to Extrude the polygons six more times and model a shape like this.

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Step 89

Delete the selected polygons, and on the edges apply a Bridge. And then do a Cap on the holes.

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Step 90

Create a new edge and Connect the selected vertices. Now we need to Remove the edge that crosses the polygon diagonally.

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Step 91

Add two new loops as shown.

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Step 92

Connect the selected vertices.

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Step 93

Add four more edge loops as shown.

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Step 94

On the vertex where the lines cross, apply a Chamfer to create a diamond shape.

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Step 95

Using the Cut tool, create three new edges on each side and then create a circle shape.

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Step 96

Create a new Cylinder with 16 Sides and Delete the back polygon. Apply an Inset on the front one and add two loops as shown.

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Step 97

On the front polygon apply an Extrude with a negative Height value and then apply an Inset with a low amount, and Bevel three times until you get something like this.

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Step 98

On the polygons between the two edge loops apply an Extrude with a negative Height amount, and finally connect the holes using the Bridge tool.

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Step 99

Apply a Chamfer on the edge loops as shown.

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Step 100

We need to move the selected vertices a bit inwards, in order to get a small edge on the top part.

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Step 101

Finally Delete the bottom polygons and apply Turbosmooth - Iterations: 2.

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Step 102

Select the back polygons on the rifle handle and using Shift+Drag, Copy them and choose - "Clone to object".

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Step 103

Hide the rest of the model and take the element we just created. From the side view it should look like so. You may need to move the vertices around to make this shape.

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Step 104

Add some additional edge loops and shape it into something like this.

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Step 105

Use Shift+Drag to shape the front part of the element.

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Step 106

Select the back loop and using Shift+Scale, scale it down. We need to get this as a result.

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Step 107

Now using the Bridge and Cut tools, fill the hole in to get this result.

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Step 108

Select the polygons as shown, and apply a Bevel.

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Step 109

Using Border, select the hole on the front side and then using Shift+Scale, try to get something like this.

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Step 110

Add edge loops as shown and apply a Turbosmooth - Iterations: 2.

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Step 111

Place the element as shown. Create a new Sphere and make four copies of it. Position them as shown and then union the spheres together into a single object using Attach.

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Step 112

For the last element we need to create a shape like this using the Line tool.

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Step 113

Extrude the Line and Convert it to Editable Poly. Add a new edge loop, and from the Edit Geometry menu, choose Edge and then Rotate the loop 50 degrees.

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Step 114

On the selected polygons apply a Bevel, and on the front side using Shift+Drag and the Scale tool, try to get this as a result.

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Step 115

Add new edge loops as shown.

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Step 116

Using Shift+Drag we move the front loop inside, and then we use Shift+Scale twice. The first time we Scale it just a bit to get a loop close to the edge. And for the second scale, we use Collapse and move the vertex we get upwards. Finally we add two edge loops as shown and apply Turbosmooth - Iterations: 2.

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Step 117

Before we place the element we need to add two new loops on the front, and Delete the two upper rows of polygons. Then using the Scale tool, move the selected vertices to the sides.

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Step 118

Finally place the element like so, and the final result should look like this.

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