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Cinema 4D

Model, Texture, and Render an Interior Scene With Cinema 4D and VRay: Part 1

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In this beginner/ intermediate level tutorial, you will learn how to create and render a realistic interior scene in Cinema 4D and Vray. The first day will focus on modeling the room and all of the furniture, and the second on materials, lights, rendering, and post production.


Step 1

Open a new Cinema 4D file, and go to 'Edit' > 'Preferences' > 'Units' (Ctrl + E), and set the "Basic Units" to "Centimeters". Create a new cube object, and in the 'Attributes' panel, change the "Size" to '500', '250', and '400', and the "segments" to '2', '1', '5'. In the 'Coordinates' panel, set the 'Y' position to '125' cm.


Step 2

Select the cube, and make it editable (C). Using the 'Live Selection' tool, select all of the polygons that you can see in the viewport, and delete them.


Step 3

Go to the top view (F2), and using the 'Live Selection' tool again, un-check "Only Select Visible Elements" in the 'Attributes' panel, then select the second and fourth strip of polygons.


Step 4

Pick the 'Scale' tool (T), and start dragging along the blue axis. After you begin dragging, hold the left mouse down, then press and hold the "shift" key, and scale the strips of polygons down to 0.2. Be careful not to press the "shift" key at the same time as the mouse button, or it will have a different effect.


Step 5

Select the bottom strip of polygons and set the 'Z' position to '-122.5' cm. Then set the top strip to '-57.5' cm. Now go to the perspective view (F1), and in 'Point Mode', delete any useless points.


Step 6

Still in 'Point Mode', switch to the top view (F2), select the only cut that is on the 'X' axis, and set the 'X' position to '-160' cm.


Step 7

Go to the perspective view (F1), and select the polygons to delete.


Step 8

Select the remaining side polygons, pick the 'Extrude' tool (D), set the "Offset" (in the 'Attributes' panel) to '-90' cm, and hit apply. Go to 'Point Mode', and using the 'Live Selection' tool with "Only Select Visible Elements" unchecked, drag over the bottom points on the floor. Go to 'Functions' > 'Optimize', and hit "OK" with default settings. Nothing will appear to have happened, but in actuality you have just merged any superfluous points.


Step 9

In the 'Object' panel, select the cube and turn 'X-Ray' on. Then, in 'Edge Mode', select the edges to bevel.


Step 10

Go to 'Structure' > 'Bevel', set "Inner Offset" to '0.5' cm, and hit "Apply". Turn the X-Ray back on, and delete the 'Phong' tag in the 'Object' panel. Rename the cube to 'Walls'


Step 11

Create a new cube, set the "Size" to '260' cm, '85' cm, and '45' cm. Turn on "Fillet", and set the "Radius" to '0.5' cm. Set the coordinates to '-120' cm, '42'.5 cm, and '-90' cm. Rename it to 'Unit', and delete the 'Phong' tag again.


Step 12

Make a copy of the cube you have just created. Change the "Size" to '265' cm, '5' cm, and '50' cm, and the 'Y' position to '87.5' cm.


Step 13

Create another copy of the 'Unit' object, change the size to '95' cm, '250' cm, and '5' cm, and set the position to '-205' cm, '125' cm, and '-112.5' cm. Make another copy, and change the 'Z' position to '-67.5' cm.


Step 14

Create yet another copy the 'Unit' object. Change the "Size" to '90' cm, '2' cm, and '45' cm, and the position to '-202.5' cm, '100' cm,and '-90' cm. Now select the most recent copy, and in the 'Object' panel, go to 'Functions' > 'Duplicate'. In the 'Attributes' panel, set the "Copies" to '2', and "Move" to '0' cm, '50' cm, and '0' cm, then hit "Apply". Move the first 'Unit' object into the 'unit_copies' object, and rename the 'Null Object' to 'Shelf'.


Step 15

Create a new cube. Set the "Size" to '50' cm, '80' cm, and '250' cm, and the position to '-225' cm, '40' cm, and '75' cm. Change "Z segments" to '5', and then make it editable (C). In 'Polygon Mode', select the last segment, and go to 'Structure' > 'Extrude' (D). Then, in 'Attributes' panel, change the "Offset" to '150' cm, and hit "Apply".


Step 16

Staying in the 'Polygon Mode', deselect the remaining polygons, and go to 'Structure' > 'Knife' (K). Then, in the 'Knife' tool's 'Attributes' panel, change the mode to "Loop". Drag the mouse the over the edges that you added before, and you will see a white line showing a preview of the cut. If you want to make a cut final, just press the left mouse button. Before you can do that, however, you have to set an exact percent value. Drag over the edge on the corner of the model, and then hit the "shift" key. Your cut should be gray now, which means that we can insert any percent value into the 'Attributes' panel. Go there, and set the "Offset" to '5%', press "Enter", and click anywhere in the viewport. You should have a nice cut in your model now.


Step 17

Go to 'Selection' > 'Loop Selection' (UL). Select the bottom line of polygons and go to 'Structure' > 'Extrude' (D). Set the "Maximum Angle" to '90°', and the "Offset" to '-3 cm'. Hit "Apply".


Step 18

Pick the 'Live Selection' tool, with 'Only Select Visible Elements' turned off, and select all of the top polygons on the model. Go to 'Structure' > 'Extrude' (D), set the "Offset" to '5 cm', and hit "Apply". Pick the 'Loop Selection' tool (UL), and select the top line of polygons you have just made. Go to 'Structure' > 'Extrude' (D), and leave the "Offset" at '5 cm'. Hit "Apply" again, and let the polygons stay selected. It will be useful in the next step.


Step 19

Now, hold down the 'Ctrl' key, and click on the 'Edge Mode' icon. The selection should automatically switch to edges, but now you should have a few unwanted vertical edges selected. Go to 'Selection' > 'Ring Selection' (UB). Drag the mouse over the selection until you see your new selection overlapping the unwanted vertical edges. Hold down the "Ctrl" key again, and click the left mouse. Now you should have just the horizontal edges selected.


Step 20

Go to 'Structure' > 'Bevel' (MS), set the "Inner Offset" to '0.5 cm', and hit "Apply". Delete the 'Phong' tag in the 'Object' panel. Name it 'Kitchen_Unit'.


Step 21

Create a new cube. Change proportions to '250 cm', '2 cm', and '40 cm', and the position to '-220 cm', '210 cm', and '75 cm'. Set the "Radius" to '0.2 cm'. Now, copy the cube, and change the 'Y' position to '170 cm'. Make another copy, change dimensions to '250 cm', '40 cm', and '30 cm', and move it up a little to '190 cm'. In the 'Object' panel, select the three cubes, and move it under the Null Object (Alt + G). Name it 'Cupboard'.


Step 22

Create a new cube. Change the size to '200 cm', '210 cm', and '50 cm', and change its position to '55 cm', '115 cm', and '175 cm'. Change the "Fillet Radius" to '0.5 cm', with 1 segment. Delete the 'Phong' tag, and name it 'cupboard_right'.


Step 23

Now you have to create a door for the cupboard. Open a new C4D file, and create a new cube with the proportions '3 cm', '75 cm', and '60 cm'. Increase the "Z segments" to '4'. Make the cube editable (C), the go to 'Selection' > 'Loop Selection' (UL), and select the two middle lines of polygons. Go to 'Structure' > 'Extrude' (D), set the "Maximum Angle" to '90°', and the "Offset" to '-0.5 cm', then hit "Apply".


Step 24

Deselect the polygons, and go to 'Structure' > 'Knife' (K). In the 'Attributes', panel select "Loop Selection". Create two cuts exactly in the middle of the two remaining lines of polygons.


Step 25

Go to 'Edge' mode, and using "Loop Selection" (UL), select the two cuts you have just created. Go to 'Structure' > 'Bevel' (MS), set the "Offset" to '0.5 cm', and click "Apply". You should have two very narrow loops of polygons. Go to 'Polygon' mode, pick the "Loop Selection" tool (UL), and select them. Go to 'Structure' > 'Extrude' (D), set the "Offset" to '-0.5 cm', and click "Apply".


Step 26

Create a new tube. Go to the 'Attributes' panel, and open only the "Object" and "Slice" tabs. Set the "Inner Radius" to '4 cm', the "Outer Radius" to '5 cm', the "Rotation Segments" to '16', the "Cap Segments" to '1', the "Height" to '1.5 cm', the "Fillet Radius" to '0.1 cm', with 1 segment, and "Slice" from '-90°' to '90°'. In the "Object" panel, go to the Phong Tag, and set the "Phong Angle" to '40°'. Set the position to '1.5 cm', '25 cm', and '26.5 cm'. Go to the "Object" panel, select both objects, move them under the Null Object (Alt + G), and name it "door".


Step 27

Select the door object, copy it (Ctrl + C), then go back to your main room file and paste it (Ctrl + V). Switch to the right view (F3). Select the "Object Axis" Tool, and drag the blue axis to the zero position. You can check the position in the 'Coordinates' panel, or just rewrite it there, then press "Enter".


Step 28

Go back to the perspective view (F1), and select the "Model" tool again. You can now change the position of the model as well as the axis. Place the door object at the coordinates '-198 cm', '55 cm', and '-15 cm'. Make two copies of the door object, and change their 'Z' positions to '50 cm' and '115 cm'.


Step 29

Make another copy of the door, and in the 'Coordinates' panel, set the 'H' rotation to '-90°', then move it to the coordinates '-81 cm', '55 cm', and '148 cm'. Duplicate the door once more, and change the 'X' position to '-146 cm'.


Step 30

Create a new cube, change the size to '45 cm', '25 cm', and '45 cm', then set the "Fillet Radius" to '10 cm', with '5' segments. Make it editable (C), go to the right view (F3), and switch to 'Point' mode. Pick the "Rectangle Selection" tool, check off the "Only Select Visible Elements" option, select the entire upper group of points except last line, and then delete them. Now go back to perspective view (F1), switch to the 'Model' tool, place the object at the coordinates '-223 cm', '83 cm', and '100 cm', and rename it 'sink'.


Step 31

Duplicate the sink object, and hide one of them. Then go to 'Polygon' mode, select the visible one, and go to 'Structure' > 'Close Polygon Hole' (MD), and drag the mouse over the top edge of the sink. When you see white cover it, then left click. Go to the 'Object' panel, and drag the 'kitchen_unit' above the closed sink object.


Step 32

Go to 'Objects' > 'Modeling' > 'Boole', and drag the closed sink and 'kitchen_unit' under the 'Boole' object in the hierarchy. Select the 'Boole' object, and go to the 'Attributes' panel. Make sure that "Boolean Type" is "A subtract B". Now unhide the first sink object and adjust the 'Y' position to '82.5 cm'.


Step 33

Go to 'Edge' mode and select the sink object (not the one in the Boole object), then go to 'Selection' > 'Loop Selection' (UL), and select the top edge of the sink. Go to 'Structure' > 'Extrude' (D), set the "Offset" to '0', and press "Apply". It may seem that nothing happened, but it is not true.


Step 34

Pick the 'Scale' tool (T), and start dragging out the gray center (between the red and blue axes). Go to 'Polygon' mode, pick the "Loop Selection" tool (UL), and select the circuit of polygons. Pick the "Extrude" tool (D), set the "Offset" to '-0.5 cm', and press "Apply".


Step 35

Open a new Cinema 4D file, and insert the cube. Set the size to '30 cm', '30 cm', and '30 cm'. Switch to the right view (F3), go to 'Objects' > 'Create Spline' > 'B-Spline', and hold down the "Ctrl" key to start drawing a spline according to the image below.


Step 36

Go to the perspective view (F1), and delete the 'cube' object. Go to 'Objects' > 'Spline Primitive' > 'Circle', and in the 'Attributes' panel, set the "Radius" to '1 cm'. Go to 'Objects' > 'NURBS' > 'Sweep NURBS', then drag the 'Spline' and 'Circle' objects into the 'Sweep NURBS' object in the hierarchy. In the 'Object' panel, select both objects ('Spline' and 'Circle'), then in 'Attributes' panel, change the "Intermediate Points" to "Natural", and set the value to '1'. Go back to the 'Object' panel, select the 'Sweep NURBS' object, and make it editable (C), then delete both 'Caps'.


Step 37

Go to 'Polygon' mode, pick the "Loop Selection" tool (UL), and select the outer loops of polygons. Pick the "Extrude" tool (D), set the "Offset" to '0.3 cm', and the "Subdivisions" to '1', then press "Apply".


Step 38

Leave the polygons selected, then pick the "Extrude Inner" tool (MW) from the 'Stucture' menu, set the "Offset" to '0.3 cm', and press "Apply". Go to 'Objects' > 'NURBS' > 'Hyper NURBS', and move the 'Sweep NURBS' into the 'Hyper NURBS' object in the hierarchy.


Step 39

Copy the whole HyperNURBS object (Ctrl + C), go back to your main room file, paste it (Ctrl + V), and set the position to '-235 cm', '100 cm', and '85 cm', and the 'H' rotation to '-45°'.


Step 40

Make a copy of rotated 'door' object, and change the coordinates to '-14 cm', '61 cm', and '148 cm'. Roll out the 'door' object in the 'Object' panel.


Step 41

Select the 'Cube' object, go to 'Point' mode, pick the "Rectangle Selection" tool, check off "Only Select Visible Elements", select all of the upper points, and change their 'Y' position to '-12.75 cm'. Select the 'Tube' object, change the coordinates to '0 cm', '-30 cm', and '0 cm', and change the 'P' rotation to '90°'. You can now roll back the 'door' object. Select the 'door' object, go to the "Axis" tool, and change the 'Y' position of the axis to '25 cm'. Switch back to the 'Model' tool.


Step 42

Make two copies of the 'door' and change their Y position to 51 cm and 77 cm.


Step 43

Create a new cube, change the size to '60 cm', '54 cm', and '3 cm', the "Fillet Radius" to '0.2 cm', with '1' segment, and set the position to '-14 cm', '108.25 cm', and '149 cm'. Duplicate the cube, change the size to '35 cm', '25 cm', and '3 cm', and set the 'Z' position to '148 cm'. Copy the cube again, change the proportions to '60 cm', '54 cm', and '3 cm', and set the 'Y' position to '135.75 cm'.


Step 44

Create a cylinder, and set the "Radius" to '2 cm', the "Height" to '3 cm', the "Height Segments" to '1', the "Rotation Segments" to '16', the "Orientation" to '-Z', and the position to '-28 cm', '135 cm', '147 cm'. Make four copies, and change their 'X' positions to '-21 cm', '-14 cm', '-7 cm', and '0 cm'. Change the "Radius" of the three middle cylinders to '1.2 cm', and the 'Z' position to '147.5 cm'.


Step 45

Create another cylinder, and set the "Radius" to 5 cm, the "Height" to '1 cm', the "Rotation Segments" to '20', and the "Orientation" to '+Z'. Place it to the position '-39 cm', '122 cm', and '149 cm'. Duplicate the cylinder, and place the copy at 'X' position '11 cm'. Duplicate it again, and place it to 'X' position '-14 cm', and 'Z' position '-145 cm'. Change the "Radius" to '0.5 cm', and the "Height" to '72 cm'. Now select all of the objects that make up the oven, group them (Alt + G), and name it 'oven'.


Step 46

Duplicate the door object, place it to the position '-14 cm', '194 cm', and '148 cm'.


Step 47

In the 'Object' paneL, select the door holder object, place it at the coordinates '0 cm', '-45 cm', and '0 cm', and change the 'P' rotation to '-90°'.


Step 48

Duplicate the door object, place it at '47.5 cm', '61 cm', and '148 cm'.


Step 49

Make two copies of this door, and move them to the 'Y' positions '137 cm', and 213 cm'.


Step 50

Create a new cube, set its ize to '50 cm', '0.5 cm', and '50 cm', change the position to '-91 cm', '85 cm', and '172 cm', and name it 'cooker'.


Step 51

Duplicate the 'cooker' object, change its size to '55 cm', '70 cm', and '0.5 cm', place it at '-115 cm', '185 cm', and '200 cm', and name it 'painting'.


Step 52

Create a new cube, set the size to '200 cm', '60 cm', and '250 cm', and place it at '-150 cm', '115 cm', and '75 cm'. Make it editable (C), then select the polygons according to the picture below.


Step 53

Delete those polygons, and select the two remaining polygons the are against the wall. Now pick the "Extrude" tool (D), set the "Offset" to '-0.5 cm', check on "Create Caps", and hit "Apply". Name it 'blocks'.


Step 54

Duplicate one of the doors that is under the oven, change the 'H' rotation to '0°', and place it at '-200 cm', '185 cm', and '-18 cm'.


Step 55

Switch to the right view (F3), then go to 'Point' mode, and with the '"Rectangle Selection" tool, select the top polygons and move them to 'Y' position '0'. Then, select the right group of points, and change the 'Z' position to '44.5 cm'.


Step 56

Lastly, select the 'Tube' object in the Object panel, and change its position to '0 cm', '-10 cm', and '11 cm'. Make two copies and place them at 'Z' positions '65 cm' and '147 cm'.


Step 57

Open a new Cinema 4D file. Create a cylinder, and set the "Radius", "Height", and "Rotation" segments to '12'. Make it editable (C), go to the 'Point' mode, select middle point of the top cap, and delete it.


Step 58

Select all remaining points (Ctrl + A), then go to 'Functions' > 'Optimize' and click OK.


Step 59

Switch to 'Polygon' mode, and with the "Loop Selection" tool (UL), select the bottom polygons. Pick the 'Scale' tool (T), and scale them down a little bit.


Step 60

select all of the polygons (Ctrl + A), choose the "Extrude" tool (D), set the "Offset" to '0.5 cm', and "Subdivision" to '1', then click "Apply". Create a new Hyper NURBS object, place the cylinder object into it in the hierarchy, and rename the Hyper NURBS to 'dish'. Copy dish object (Ctrl + C), paste it into your main room scene, and change the coordinates to '-223 cm', '91 cm', and '-13 cm'.


Step 61

Duplicate the dish object, and move it to '-223 cm', '217 cm', and '146 cm'. Create three more copies and rotate them a little bit to give it a natural look. Make another copy of the first dish, and place it at '-125 cm', '97 cm', and '-90 cm'.


Step 62

Create new cylinder, set the "Radius" to '2.5 cm', the "Height" to '10 cm', and the "Rotation Segments" to '16', and place it at '-40 cm', '5 cm', and '155 cm'. Make two copies, and place them at 'X' positions '13 cm' and '21 cm'. Name all of the cylinders 'block_foot'.


Step 63

Pick the "Live Selection" tool, and holding the "Shift" key, start selecting objects according to the image below. Now copy them (Ctrl + C), and paste them (Ctrl + V). Group these three objects (Alt + G), rename the group 'holder'. Change the 'H' rotation to 0°, and place it at '-248 cm', '157 cm', and '5 cm'. Duplicate it, and change the 'Z' position to '80 cm'.


Step 64

Open a new Cinema 4D file, insert a cube, and change the size to '10 cm', '10 cm', and '10 cm'. Go to the right view (F3), go to 'Objects' > 'Create Spline' > 'B-Spline', and hold down the "Ctrl" key to start drawing a spline according to the picture below. Go to the perspective view (F1), and delete 'cube' object. Then go to 'Objects' > 'Spline Primitive' > 'Circle', and in the 'Attributes' panel, set the "Radius" to '0.2 cm'. Go to 'Objects' > 'NURBS' > 'Sweep NURBS', and drag the 'Spline' and 'Circle' objects into the 'Sweep NURBS' object in the hierarchy. In the 'Object' panel, select both objects ('Spline' and 'Circle'), in the 'Attributes' panel, change the "Intermediate Points" to "Natural", with a value of 3. In the 'Object' panel, select the 'Sweep NURBS' object, make it editable (C), then delete both 'Caps'. Name this new object 'hook'.


Step 65

Copy the hook into the main scene, place it at '-245.3 cm', '154 cm', and '-12 cm', and change the 'H' rotation to '90°'. Make some copies, and place them along the holder.


Step 66

Open a new Cinema 4D file, insert a cylinder, change the "Radius" to '1 cm', the "Height" to '3 cm', the "Height Segments" to '3', the "Rotation Segments" to '32', and the "Orientation" to '-X', then make it editable (C).


Step 67

Pick the "Loop Selection" tool (UL), and select last loop of polygons.


Step 68

Pick the "Extrude" tool (D), set the "Offset" to '0.5 cm', and hit "Apply".


Step 69

Go to 'Edge' mode, and with the "Loop Selection" tool (UL), select the two new edges. Pick the "Bevel" tool (MS), set the "Offset" to '0.05 cm', and hit "Apply". Go to the Phong Tag, in the 'Object' panel, and set the "Phong Angle" to '15°'. Name the new object 'little_holder', then copy and paste it into the main scene.


Step 70

Change the position of 'little_holder' to '11 cm', '80 cm', '-78 cm', duplicate it, and change the 'Z' position to '-100 cm'.


Step 71

Create a new Cinema 4D file, insert a cube, change the size to '28 cm', '2 cm', and '28 cm', and set "Fillet Radius" to '0.2 cm', with one subdivision.


Step 72

Duplicate the middle cube, then hide everything else. Unhide the cubes in the 'Object' panel, pick the "Scale" tool (T), and scale the polygons up a little bit. Select all of the objects in the 'Object' panel, group them (Alt + G), and name it 'chair'. Copy and paste the chair into the main scene.


Step 73

Select the cube, and in the 'Attributes' panel, check off the "Fillet". Change segments to '10', '1', and '10', then make it editable (C).


Step 74

Pick the "Live Selection" tool, and select bottom corner polygons, then pick the "Extrude" tool (D), and set the "Offset" to '70 cm', and hit "Apply".


Step 75

Duplicate this cube, set the size to '24 cm', '2 cm', and '24 cm', and change the 'Y' position to '45 cm'. Duplicate the cube again, set the 'Y' position to '48 cm', change the size to '26 cm', '4 cm', and '26 cm', and set "Fillet Radius" to '2 cm', with '5' subdivisions.


Step 76

Change the position of chair to '-70 cm', '60 cm', and '-25 cm'. Make three copies and distribute them around the table. Add some rotation for variety.


Step 77

Open a new Cinema 4D file, insert a cube, change the size to '30 cm', '30 cm', and '7 cm', and make it editable (C). Go to the 'Polygon' mode, select the polygons according to the first image below, then delete them. Pick the "Scale" tool (T), and scale the polygons up a little bit. Select all of the objects in the 'Object' panel, group them (Alt + G), then name it 'book'. Copy and paste the book into the main scene.


Step 78

Go to 'Edge' mode, select the two middle edges, pick the "Bevel" tool (MS), and set the "Inner Offset" to '1 cm'.


Step 79

Stay in 'Edge' mode, and select the two rear edges, then pick the "Scale" tool (T), and scale them down a little bit.


Step 80

Go to 'Polygon' mode, select all polygons (Ctrl + A), then pick the "Extrude" tool (D), and set the "Offset" to '0.3 cm'. Check on the 'Create Caps' option, and press "Apply".


Step 81

Create a new cylinder, set the "Radius" to '1 cm', the "Height" to '40 cm', the "Rotation Segments" to '20', and change the 'Y' position to '-10 cm'.


Step 82

Go to 'Objects' > 'Modeling' > 'Boole', drag both objects under it in the hierarchy (the cube has to be first), and rename the Boole to 'file'.


Step 83

Copy and paste the 'file' object into the main scene, and change the position to '-175 cm', '116 cm', and -105 cm.


Step 84

Make a few copies and distribute them in the book case.


Step 86

Create a new Cinema 4D file, insert a plane, change the size to '160 cm', and '80 cm', with '40' width segments, and '20' height segments. Make it editable (C), switch to the top view (F2), then go to 'Polygon' mode. Pick the "Brush" tool (MC), and in the 'Attributes' panel, set the "Radius" to '50 cm'. Create some unevenness to the plane.


Step 87

Switch back to the perspective view, and in 'Point' mode, select all points (Ctrl + A).


Step 88

Go to 'Structure' > 'Set Point Value', and in the 'Attributes' panel, set "Crumpel" [Normal] mode value to '1', and click "Apply".


Step 89

Go to 'Polygon' mode, select all polygons (Ctrl + A), pick the "Extrude" tool (D), set the "Offset" to '0.5 cm', check on 'Create Caps', and click "Apply".


Step 90

Create a Hyper NURBS object, and move the plane under it. Select plane in Object panel, go to 'Polygon' mode, and select all of the polygons. Pick the "Iron" tool (MG), set the "Percent" to '70%', and hit "Apply".


Step 91

Rename the Hyper NURBS to 'carpet', copy and paste it into the main scene, and place it at the position '-90 cm', '0.5 cm', and '75 cm'.


Step 92

Open new Cinema 4D file, and switch to the right view (F3). Create a new cube, and change the size to '10 cm', '10 cm', and '10 cm'. Go to 'Objects' > 'Create Spline' > 'B-Spline', and draw a spline according to the image below. Make sure that the last point is exactly at the coordinates '0 cm', '-5 cm', and '0 cm'.


Step 93

Go back to the perspective view, and delete the cube. Go to 'Objects' > 'NURBS' > 'Lathe NURBS', and move the spline object under it in the hierarchy. Select the spline, in the Object panel, then go to the 'Attributes' panel, and change "Intermediate Points" to "Natural" with a value of '4'. Select the Lathe NURBS object, in the 'Object' panel, and make it editable (C).


Step 94

Go to 'Polygon Mode', select all polygons (Ctrl + A), pick the "Extrude" tool (D), set the "Offset" to '0.25 cm' with one subdivision, check on "Create Caps", and press "Apply".


Step 95

Select two polygons as shown.


Step 96

Pick the "Extrude" tool (D), set the "Offset" to '3 cm' with one subdivision, uncheck "Create Caps", and press "Apply".


Step 97

Rotate and move the end polygons separately, until it looks like the image below.


Step 98

Now select both polygons, and pick the "Bridge" tool (B) to connect the polygons.


Step 99

Pick the "Knife" (K), select "Loop" mode, and make a cut approximately in the middle of the new joint.


Step 100

Go to 'Edge' mode, select the cut using the "Loop Selection" tool (UL), and move it a little bit.


Step 101

Go to the right view (F3), pick the "Brush" tool (MC), and adjust the shape.


Step 102

Go to the perspective view (F1) and rename the Hyper NURBS to 'cup'. Copy and paste it into the main scene, and place it at '-20 cm', '95 cm', and '-80 cm'.


Step 103

Create some copies of the cup, and distribute them on the hooks.


Step 104

Open a new Cinema 4D file, create a cylinder and set the "Radius" to '9 cm', the "Height" to '1 cm', the "Rotation Segments" to '45', the "Fillet Radius" to '0.1 cm' with 1 segment, and then make it editable (C). Set the "Phong Angle" to '40°'. Pick the "Loop Selection" tool (UL), select the top polygons of the cylinder, pick the "Extrude Inner" tool (I), and in the 'Attributes' panel, set the "Offset" to '8 cm', then click "Apply".


Step 105

With the polygons still selected, pick the "Extrude" tool (D), set the "Offset" to '2 cm', and click "Apply".


Step 106

Create a new cylinder, set the "Radius" to '1 cm', the "Height" to '8 cm', the "Orientation" to '-X', the "Fillet Radius" to '0.2 cm' with '3' segments, and change the 'Y' position to '3 cm'.


107

Create a new cylinder, and set the "Radius" to '0.3 cm', the "Height" to '40 cm', and the "Rotation Segments" to '24', and change the position to '3 cm' and '23 cm'. Duplicate it, and change the 'X' position to '-3 cm.'


Step 108

Pick the "Live Selection" tool, and select last three cylinders. Set the 'P' rotation in the 'Attributes panel' to '-90°', and change the position to '0 cm', '43 cm', and '10 cm'.


Step 109

Select the last six cylinders and group them (Alt + G).


Step 110

Switch to the right view (F3), go to 'Axis' mode, and drag the axis to the coordinates '0 cm', '3 cm', and '0 cm'.


Step 111

Go to the perspective view (F1), select the last two cylinders, and change their heights to '25 cm' and their 'Z' positions to '12 cm'.


Step 112

Duplicate the third cylinder and move it under the Null Object in the hierarchy. Change the 'Z' position to '25 cm'.


Step 113

Go to 'Objects' > 'Create Spline' > 'B-Spline', and hold down the "Ctrl" key to start drawing a spline according to the image below. Go to 'Objects' > 'NURBS' > 'Lathe NURBS', and set the 'Z' position to '29 cm'.


Step 114

Move the spline object under the 'Lathe NURBS' in hierarchy. Select the spline in the 'Object' panel, then in the 'Attributes' panel, change the "Intermediate Points" to "Natural" with a value of '8'. Move the 'Lathe NURBS' object under the 'Null' object in hierarchy.


Step 115

Select the 'Null' object, and set the 'P' rotation to '25°'.


Step 116

Select everything in the 'Object' panel, group it (Alt + G), and name it 'lamp'.


Step 117

Copy and paste the 'lamp' object into the main scene at position '-70 cm', '92 cm', and '-90 cm'. Add some rotation for variety.


Step 118

I have rendered the preview image by enabling "Ambient Occlusion" in the "Render Settings". We will cover more detailed materials, lighting, and rendering in the next part .


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