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In this tutorial we'll be taking a look at how we can use real-world values to create a realistic pool table model in 3dsMax.
During this tutorial we'll be looking at how to use the Symmetry modifier to speed up your workflow, as well as how to use the Bend modifier, coupled with some basic commands like Insetting and Bridging, to create a very unique design in a matter of minutes. You will also learn how to cut render times by 'reverse-engineering' Max's Pro Materials.
Additional Files/ Plugins:
Note: click the 'Monitor' icon to view tutorial in full-screen HD.