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Maya

Interior Rendering With Fryrender

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In this tutorial author Shaun Keenan will introduce you to rendering interiors with fryrender. We'll begin by setting up our initial light source using the fryrender sun. Then use additional light plane emitters as our secondary light sources to fully light the room. We'll also look at creating fryrender materials and how apply them to the model, and then go ahead and render the scene to produce our final image.

Fryrender is the physically-based light simulator developed by RandomControl. It is a photo-realistic render engine where all the elements involved in the generation of the final image (materials, lights and cameras) are based on physically accurate models. In Fryrender, when you hit the render button, a simulation of the real behavior of light happens inside. Because of this, it is possible to achieve hyper-realistic results with minimal effort.

If you have any questions or comments, you can contact Shaun Here!


Part 1

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Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 2

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Part 3

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Part 4

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Part 5

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Part 6

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Part 7

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Part 8

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Note: click the 'Monitor' icon to view tutorial in full-screen HD.

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