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In this tutorial, we will learn how to use the loopIn and loopOut expressions to loop keyframed animation, allowing the animator to change the animation without having to render the loop first.
File size: 379.4 MB
About Shawn Sheehan
Shawn Sheehan is a motion designer and illustrator working in the visual arts medium in southeast Michigan for over 15 years. He has also taught various digital art and animation courses at the college level for over 10 years. And he is a retro-arcade game junkie and comic book nerd.+ Expand Bio- Collapse Bio