Global Illumination vs Photometric Lighting in Maya
When working with Mental-Ray, many times we would use final gather almost exclusively. In this tutorial I would like to explore two less commonly used methods of illuminating our scenes, Global Illumination and photometric lighting.Throughout this tutorial we will explore these two methods, and compare their positive versus negative virtues.
Additional Files/ Plugins:
- Grab "Mr Humpty" free from Turbosquid (Thanks to ArtbySmitty!)
Use the link below to download this tutorial for offline viewing.
We’ve published a few related tutorials you might also be interested in: