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Source SDK

From Maya to Source Engine: Creating a Game Ready Team Fortress 2 Hat

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Today we've got an exciting new tutorial for all you Team Fortress 2 fans and Mod enthusiasts where you'll learn how to Model, Sculpt, Retopo, UVMap, Texture and Bake your very own 'Americana' inspired hat for use in TF2 using Maya, ZBrush, Nex, xNormal and Photoshop.

Shaun Keenan will take you through each stage of the process in detail and show you just what it takes to create a hilarious looking in game asset worthy of TF2's unique style. You'll also learn how to correctly compile the hat for use in the Source Engine and how to upload and publish it to Valve's Steam Workshop.

Note: To complete this tutorial you must own a copy of Team Fortress 2 for PC!


Additional Files/ Plugins:


Introduction


Video 1: Blocking the Base Mesh in Maya


Video 2: Sculpting in ZBrush


Video 3: Hat Re-topology in Maya using Nex


Video 4: UVMapping


Video 5: Texturing


Video 6: Compiling for the Steam Workshop & TF2

Use the links below to download this tutorial for offline viewing.


We’ve published a few related tutorials you might also be interested in:


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